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Dimension Explorer Game


Fall 2020


Traditional Media, Photoshop, Unity, Spine, C#

This is an example of a game that I created in Unity with animations that I made in Spine. The backgrounds in this interactive explorable landscape are made by editing photos of marks that I made by dipping random objects like an old spring, a retired shower head nozzle, plastic bags, and even sliced American cheese into ink and then dragging, stamping, and rolling them across paper. The character was drawn in Photoshop and then imported into Spine, where I rigged and animated them. I then combined the backgrounds and the character in Unity with C# code to create a colorful and lively interactive experience.

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